I am a Game AI programmer with more than 3 years of professional experience.
I have an excellent understanding of C++, and I am very familiar with CryEngine, Unity, Unreal and Godot.
I have great problem-solving skills that allow me to both create new features and solve intrincate bugs.
I'm from Barcelona, Spain, and currently living in Frankfurt, Germany.
Hunt: Showdown 1896
Hunt: Showdown 1896 is a competitive first-person PvP bounty hunting game with heavy PvE elements.
Set in the darkest corners of the world, it packs the thrill of survival games into match-based format.
Eyes of Minerva
Stealth first person puzzle game where the player will have to use all the tools at
their disposal to traverse a maze of rooms riddled with enemies.
Eyes of Minerva: VR
Action packed VR shooter for HTC Vive where the player must
defend themselves from hordes of enemies from inside an elevator.
Toy Tank!
3D action platformer where you have to go
from point A to point B using your tank skills.
Gooh
Protect the jelly and escape of this dreadful planet in this 2D platformer game.
What started as a normal delivery will be turned into a dangerous battle against the
creatures that inhabit this planet and the renegades. Death and despair will be
waiting for you, are you ready to fight for your life?
My City Life
Personal project made with a custom engine that I did using C++. It shows a simulation of a
small city in which people has different activities to do (for example, go to the cinema when they are bored,
go to a restaurant when they are hungry, go home when they are tired, ...). The entities use pathfinding
to move around the city. The logic to transition from one activity to another is done with Finite State Machines.
Real-time pencil rendering technique
Display 3D objects as if they were drawn in pencil style drawing.